Pixel Flow Level 668 Solution | Pixel Flow 668 Walkthrough
How to beat Pixel Flow level 668: Video solution & walkthrough. The fastest way to pass Pixel Flow 668.
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Pixel Flow Level 668 Walkthrough
This level is a bit of a trickster. At first glance, you just see a massive, boring wall of brown wood blocks framed by a green snake. It looks simple. It isn't. Buried deep underneath that wooden crate exterior is a complex, multi-colored character that requires careful excavation. The rule here is patience: you have to strip away the dull outer layer to reveal the vibrant colors underneath, but the game will try to clog your slots with colors you can't use yet. Because of the heavy layering and the risk of jamming your waiting area with unusable pigs, this is a very hard level.
Pixel Flow Level 668 Overview
Think of this level as an archaeological dig. You are starting with a solid, rectangular "lid" made of brown wood planks. There is nothing else visible initially except for a bright green snake border hugging the left and right sides of this crate.
Beneath this boring brown surface hides a pixel art character that looks like a pink creature or person, possibly wearing red and green clothing or accessories. You can see hints of pink skin, a red garment, and maybe some green shoes or pants in the deeper layers once you start chipping away.
The asymmetry here is vertical. The top layers are uniform wood. The bottom layers are a chaotic mix of pink, red, green, black, orange, and teal. The challenge is that the game will send you pigs for those inner colors (pink, black, red) while the wood (brown) is still blocking the way. If you aren't careful, those inner-color pigs will fill your five waiting slots, leaving you no room to grab the brown pigs you desperately need to clear the cover.
Step by step solution walkthrough for Pixel Flow Level 668
First Color Zone to Erase in Pixel Flow Level 668
The first zone you must attack is the Brown Wood Layer. This is non-negotiable.
Logic dictates this choice: The brown wood covers 90% of the board. Until you remove it, no other color is accessible. The game might bait you by sending a Pink or Red pig early on the conveyor belt. Do not take them yet. Let them pass if you can, or if you must take them, ensure you have a Brown pig immediately following to clear space.
Focus entirely on grabbing Brown pigs. They will shred through that top wooden deck. Watch the ammo counts. You want high-ammo pigs for this phase because the wood layer is thick and wide. A pig with only 5 or 10 ammo won't make a dent; look for the big hitters if they spawn, or chain multiple smaller brown pigs rapidly.
How to pass Pixel Flow Level 668 without power ups or boosters
Once the brown wood is mostly gone, the level enters its "danger zone." You'll see a half-destroyed picture: parts of a pink body, red blocks (maybe a shirt or cape), and green sections.
Here is the trap: You will see small pockets of Black, Orange, and Teal pixels mixed in. They are tiny. Maybe 3 or 4 blocks total. The game will send you pigs with 10 or 20 ammo for these colors. Do not let these pigs clog your slots.
- Prioritize the Green Snake Border: Once the wood is gone, the green snake borders (left and right) are often the next most accessible "large" structure. Clearing these opens up the edges of the central figure. Use Green pigs here to clean up the perimeter.
- The Pink/Red Core: After the border is managed, focus on the large blocks of Pink and Red. These are the "meat" of the hidden character. Because these areas are large, pigs of these colors will empty their ammo quickly and free up your waiting slots.
- The "Small Color" Trap: You will see a few Black pixels (maybe eyes or shoes) and Orange pixels. If a Black pig drops into your slot, it might sit there forever because the black pixels are buried deep. Only grab a Black or Orange pig if you can visually confirm that black or orange pixels are currently exposed and shootable. If they are covered by Pink or Red, let the pig loop around on the belt.
Last Details You Clean Up in Pixel Flow Level 668
In the final moments, you'll likely be left with the "deep details." This usually means:
- The Face/Eyes: Often made of Black and White pixels, these are usually the very last layer to be exposed.
- Small Accessories: There might be small Orange or Cyan chunks representing buttons, shoes, or beak/mouth parts.
At this stage, your board is mostly empty space. Your waiting slots might be full of pigs waiting for these specific last blocks. Verify the angle. Sometimes a pig is in the slot, but the target blocks are technically behind a single remaining Red pixel. Clear that obstruction first. The victory screen usually triggers once you pop that final, tiny cluster of detail pixels in the center of the board.


