Pixel Flow Level 986 Solution | Pixel Flow 986 Walkthrough

How to beat Pixel Flow Level 986: Video solution & walkthrough. The fastest way to pass Pixel Flow 986.

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Pixel Flow Level 986 Gameplay
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Pixel Flow Level 986 Walkthrough

The board drops you right into a retro neon arcade room. The top and right edges are entirely covered in a dark purple and pink gradient wall. The middle houses a giant yellow machine on a black stand. The left side is a massive arcade cabinet with a thick blue base and a glowing pink and white screen. The bottom edge is a solid rug of dark grey and black blocks. The rules are simple. Match the color-coded pigs on the belt to the exposed outer cubes. Each pig shoots its matching color, burning one Ammo per cube. If a pig runs out of targets but still holds Ammo, it dumps into one of your five bottom Slots. Fill all five Slots with useless pigs, and you lose.

Pixel Flow Level 986 is a very hard level. Two golden pig-faced Locks are chained directly over a huge 60-block section in the middle. You have to chew through the surrounding pixels just to break the chains.

Pixel Flow Level 986 Overview

Picture an 80s arcade room, completely lopsided. The right side is almost empty space. Just a few blocks of the yellow machine and a ton of purple wall. The left side is incredibly heavy. The arcade cabinet takes up massive real estate with that dense blue bottom half. It blocks off huge sections of the inner structure.

The color layout dictates everything. Black and dark grey completely seal off the bottom. You cannot attack the core from underneath. Meanwhile, those two massive Locks sit right on top of the blue and pink transition zone in the center right. They act as a physical shield. They force you to go around the sides and top.

Step by step solution walkthrough for Pixel Flow Level 986

First Color Zone to Erase in Pixel Flow Level 986

I start by aggressively attacking the dark background walls and the bottom black floor.

  1. Send a 40-ammo black pig immediately.
  2. Let it sweep the entire bottom black row.
  3. Drop a dark purple pig to eat the right-side wall.

Why? Because that bottom black floor blocks the underbelly of the massive blue cabinet. Clearing it out instantly creates a massive surface area for your next moves. Tearing down the dark purple wallpaper on the right exposes the side of the yellow machine. Do not touch the internal colors yet. Strip the outer box first.

How to pass Pixel Flow Level 986 without power ups or boosters

Midway through, the board looks like a gutted machine. The purple walls are gone. The bottom floor is stripped. The chains on the Locks are finally breaking, exposing the pink and blue cubes they were hiding. You are left staring at the skeleton of the yellow machine and the chunky blue base on the left.

Here is the trap. The huge blue base on the lower left is completely covered by the pink and white screen above it. Sending a blue pig right now is a total death sentence. It will shoot two exposed corner blocks, run out of line-of-sight targets, and drop right into your waiting Slots.

I strictly hold my blue pigs. Refusing boosters means strict discipline. Follow this priority plan:

  1. Clear the yellow center to hollow out the lamp structure.
  2. Send pink and light purple pigs to chew through the top half of the arcade screen.
  3. Attack the white pixels simulating the screen glare.

You must force a top-down attack on the left side. Only after the pink and white screen pixels are completely destroyed will the blue base be naked. Once the blue has full top and side exposure, flood the belt with blue pigs. They will empty their Ammo effortlessly.

Last Details You Clean Up in Pixel Flow Level 986

The endgame in Pixel Flow Level 986 is entirely about the internal structural colors. The bulky blue and yellow sections are gone. What remains are the stubborn bits of outlining.

There is almost always a hidden vertical line of black pixels buried right behind the yellow machine. You won't see it until the final few moves. Keep a low-ammo black pig ready for this exact column. The very last Cubes are usually the stark white glare pieces on the arcade screen and maybe one stray magenta pixel stuck under the old lock position. Wait for the blue to clear out, drop your final white pig to snipe the glare, and the board is finished.