Pixel Flow Level 412 Solution | Pixel Flow 412 Walkthrough
How to beat Pixel Flow Level 412: Video solution & walkthrough. The fastest way to pass Pixel Flow 412.
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Pixel Flow Level 412 Walkthrough
This board is deceptive. You start completely blind. Pixel Flow Level 412 hides its true challenge behind four massive wooden blast doors labeled with pixel counts (40, 30, 80, 10). You can’t touch the center yet. All you have access to is a rectangular frame of "beach" colors—Cyan sky, White clouds, and Tan sand at the bottom.
To beat Pixel Flow Level 412, you have to play the perimeter first to unlock the center. The rule here is patience: do not burn small-ammo pigs on the massive outer blocks if you can help it. Save your high-capacity pigs for the huge Cyan chunks. Is this a hard level? Yes. It is very hard because once those doors open, the difficulty spikes instantly from "easy blocks" to "chaotic confetti."
Pixel Flow Level 412 Overview
Think of this level as an archaeological dig. At the start, you are staring at a boarded-up window. The only visible clues are the edges. The top and sides are a solid wall of Cyan (light blue) representing the sky. There are patches of White acting as clouds or sea foam. The bottom is a foundation of Tan (sand) blocks. It looks calm, almost boring.
But that’s the trap. The asymmetry here is hidden in those numbers on the wooden doors. The bottom-left door says "80." That means once you breach the perimeter, the bottom-left quadrant is going to be incredibly dense with layers. The bottom-right only hides "10." This tells you the main subject of the art—the heavy, complex part—is leaning heavily to the left.
Once you peel away the beach frame, the wooden doors shatter, revealing a jagged, spiky anime-style warrior figure. The colors shift violently from the calm blues of the border to aggressive Reds, Purples, Blacks, and Teals. The vibe goes from "vacation" to "boss fight" in seconds.
Step by step solution walkthrough for Pixel Flow Level 412
First Color Zone to Erase in Pixel Flow Level 412
Focus entirely on Cyan.
Look at the board. The Cyan acts as the wrapper for the entire package. It touches almost every side of the wooden crates. Strategically, clearing the Cyan does two things:
- It is the most abundant color in the outer layer, meaning you can exhaust full 20-ammo pigs without them clogging your waiting slots.
- It creates the biggest "surface area" for the next layer to spawn.
If you ignore the Cyan and try to pick at the Tan sand at the bottom first, you will likely get stuck. The Tan layer is thin. You might clear it, but it won't reveal enough of the inner picture to give you good options. Start with the sky. Let those Cyan pigs run wild until the top and sides are completely stripped bare.
How to pass Pixel Flow Level 412 without power ups or boosters
The mid-game transition is where most players lose. You’ve cleared the sky and the sand. The wooden doors pop open. Now you are staring at a messy, multi-colored warrior sprite.
This is the danger zone. The outer rim was big, solid blocks of color. The inner figure is "dithering"—lots of single pixels of Black mixed with White, Red mixed with Purple.
Here is how you survive without items:
- Watch the Ammo Count: You will see a lot of small color patches now. If a Black pig with 20 ammo spawns, but you only see 4 Black pixels exposed on the warrior's outline, do not drop that pig. Wait.
- Prioritize White and Skin Tone: In the mid-layer, the character has larger chunks of White (clothing/hair highlights) and Skin Tone (face/arms). Clear these "medium" size chunks first. They are safer bets than the tiny details.
- The "Waiting Slot" Trap: Since the center is so messy, you will be tempted to put unmatched pigs in the waiting slots to get to the next color. Don't fill all 5 slots! Keep at least 2 slots open at all times. If you fill your bench with pigs that have no targets, and the conveyor belt brings a pig that also has no targets, the game effectively ends.
If you see a cluster of Purple and Red (the character's clothes), only attack it if you have the exact right pig. Otherwise, let it sit and work on the edges of the character (the Black outline).
Last Details You Clean Up in Pixel Flow Level 412
The final phase of Pixel Flow Level 412 is usually a scatter of dark pixels. The character has a distinct Black outline and spiky hair details that sit deep in the voxel stack.
You will likely be left with:
- Deep Purple/Red: These colors often hide at the very bottom of the central figure's torso.
- Stray Black Pixels: The outline of the hair often leaves 1 or 2 blocks floating in the air after the rest of the head is gone.
Be extremely careful with your last few pigs. At this stage, you might have a pig with 10 ammo and only 1 target left on the board. That’s okay. Waste the ammo. Just get that last cube gone. Do not try to be efficient at the end; just be effective. Clear the Black outline, and the level is yours.


