Pixel Flow Level 612 Solution | Pixel Flow 612 Walkthrough
How to beat Pixel Flow level 612: Video solution & walkthrough. The fastest way to pass Pixel Flow 612.
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Pixel Flow Level 612 Walkthrough
This level depicts a glowing, hanging lantern set against a deep night sky. The scene is dominated by dark shadows and beams of blue light, with a warm yellow and orange core representing the lantern's flame or bulb. The artwork is dense, vertical, and heavily layered. You have to peel away the night to turn on the light.
To beat Pixel Flow Level 612, you must manage high-ammo pigs (Blue and Black carry 40 shots each) without letting them clog your waiting slots. Because the layers are thick, a mistake early on where you pick a color that only has three exposed blocks will ruin your run. Is this a hard level? Yes. I would classify it as very hard because of how easy it is to strand a 40-ammo pig with nothing to shoot.
Pixel Flow Level 612 Overview
Imagine a cold winter night. That’s the vibe here. The center of the board holds a large, rectangular lantern glowing with warmth. Inside the yellow light, there is a faint "Z" or zig-zag pattern, likely the filament or a reflection on the glass.
Surrounding this warm center are massive triangular beams of blue light casting downwards and outwards. These blue sections represent the light cutting through the darkness. The rest of the board—the corners and the spaces between the blue rays—is filled with Dark Grey and Black pixels representing the night sky or dark trees.
Finally, scattered across the top half are tiny White specks. These are stars or falling snow. They are small, isolated, and dangerous because they don't form large blocks.
The board is symmetrical in shape but the colors are messy. The blue rays fan out wider at the top, while the bottom is anchored by the lantern's base. Your biggest threat is the sheer volume of Dark Grey and Blue pixels that cover the "meat" of the level.
Step by step solution walkthrough for Pixel Flow Level 612
First Color Zone to Erase in Pixel Flow Level 612
Your priority at the start is the Dark Grey/Black background.
Here is the logic: The game gives you a Black pig with 40 ammo. Look at the board. The Dark Grey pixels wrap around the entire lantern and fill the corners. They are the outermost "frame" of the picture. If you try to clear the Blue first, you might hit a layer limit where the Blue is tucked behind the Grey.
By clearing the Dark Grey first, you shave off the edges of the board. It’s a safe play. You can drop that 40-ammo pig and watch it tear through the left and right sides of the screen. This immediately exposes the edges of the Blue rays and makes the board feel smaller. Do not touch the White stars yet; they are too scattered. If you summon a White pig now, it will shoot three stars and then sit in your slot forever, blocking you.
How to pass Pixel Flow Level 612 without power ups or boosters
Once the Dark Grey is mostly gone, the level enters its most dangerous phase. You are left with two massive triangular chunks of Blue and the central block of Orange/Yellow.
At this mid-point, you will see a lot of Blue pigs on the conveyor belt. You absolutely must clear the Blue zones next. The Blue pixels form the "rays" of light. They are physically sitting on top of the Orange lantern parts in many places. You cannot clear the lantern until the light rays are removed.
The Logic Trap: You will see White pigs appear while you are clearing the Blue. Ignore them unless you see a distinct cluster of at least 5-6 white blocks. The White pixels in Pixel Flow Level 612 are "floaters"—they sit on top of everything else. However, if you clear them too early, you waste a slot. It is better to let them pile up on the belt. Focus entirely on draining the Blue ammo. The Blue sections are solid blocks, meaning a single pig can stay active for a long time, keeping your slots open.
If you get stuck with an Orange pig in your hand but the lantern is still covered in Blue, check the bottom of the board. Often, the very bottom row of the lantern is exposed early. You can use that to chip away at the Orange count, but don't rely on it. The Blue is the key to unlocking the middle.
Last Details You Clean Up in Pixel Flow Level 612
When you reach the end, the picture changes from a cold night scene to just the warm lantern. The heavy lifting is done.
You will be left with the Orange and Yellow core. This part is satisfying. The lantern is a solid rectangle, so the pigs will empty their ammo very fast. Watch out for the specific pattern inside the light—the "Z" shape. Sometimes this shape uses a lighter shade of yellow or white.
The final cleanup usually involves those annoying White stars you skipped earlier. Now that the Blue and Grey are gone, any remaining White pixels that were hidden on deeper layers are exposed. You can finally bring in the White pigs to snipe these last few dots. The level ends when you clear the final bright yellow pixel from the center of the filament.


