Pixel Flow Level 616 Solution | Pixel Flow 616 Walkthrough

How to beat Pixel Flow level 616: Video solution & walkthrough. The fastest way to pass Pixel Flow 616.

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Pixel Flow Level 616 Walkthrough

This level is a deceptive challenge. You are looking at a "picture within a picture," separated by a locked white pipe system. The outer layer is a messy frame of diagonal rainbow stripes (purple, blue, green, beige, pink) blocked by wooden crates in the corners. The inner picture is a cute bunny face, but you can't touch it until you deal with the security system. The rule to beat Pixel Flow Level 616 is patience: you must strip away the outer diagonal layers to unlock the pipe before you can even think about the main character. Because of the restricted shooting angles and the "clog potential" of the diagonal stripes, this is a very hard level.

Pixel Flow Level 616 Overview

Imagine a framed portrait of a pixel-art bunny, but the frame is made of loud, diagonal candy stripes. That’s your board. The central bunny is mostly Beige and Pink, sitting safely behind a white vacuum pipe. On the right side of this pipe sits a yellow Key. On the top wire, there are two Rockets waiting to launch.

The board is asymmetrical in a frustrating way. The top-left and bottom-right corners are choked by brown wooden crates. These crates are permanent; you can't destroy them. They force your pigs to take longer routes or block shots completely from certain angles. The diagonal stripes on the outer edge are the real danger here. Because the colors are slanted, a single vertical shot might only hit two or three blocks before hitting a different color. This is a recipe for leftover ammo and clogged slots.

Step by step solution walkthrough for Pixel Flow Level 616

First Color Zone to Erase in Pixel Flow Level 616

I start by attacking the Pink and Beige stripes on the right side.

Here is the logic: your primary goal isn't just to clear blocks; it is to drop that yellow Key. The Key is resting on a mix of Pink and Beige blocks on the right edge of the outer frame. Until those blocks are gone, the pipe stays locked, and the center is invincible. Grab a Pink or Beige pig immediately. By focusing on the right side, you kill two birds with one stone: you clear the messy diagonal stripes to free up board space, and you trigger the unlocking mechanism for the inner pipe. Do not waste time on the left side Green/Blue stripes yet unless you have no other choice.

How to pass Pixel Flow Level 616 without power ups or boosters

Once you drop the key, the white pipe vanishes (and usually, those rockets fire off to help clear a row). Now the board looks completely different. You have a half-eaten outer frame and a fully exposed central block.

At this mid-point, the danger shifts to your waiting slots. You likely have a few pigs stuck in the slots with 5 or 10 ammo left because the diagonal stripes were inefficient targets.

  1. Stop shooting the edges. Ignore the leftover scraps of the rainbow frame for a moment.
  2. Focus on the Bunny's background. The inner picture has a solid block of Pink surrounding the Beige bunny head. This is your "ammo dump." Use the large Pink area to fully drain any Pink pigs you have clogging your slots.
  3. Peel the Beige face. Once the Pink background is thinned out, the Beige face of the bunny is exposed. It is a large, solid target. Send your Beige pigs here to clear the bulk of the level.
  4. The Brown Trap: Be careful with Brown pigs. The bunny has dark brown eyes and details, but they are buried deep. If you pick a Brown pig before the Beige face is gone, that pig will just sit in your slot with full ammo, ending your run.

Last Details You Clean Up in Pixel Flow Level 616

The end of Pixel Flow 616 is usually messy. You will be left with the "dregs" of the outer frame—single blocks of Green or Blue hidden behind the wooden crates in the corners. You will also have the tiny details of the bunny left: the Dark Brown eyes and the little Green patches at the bottom (maybe a bow tie or grass).

Save your low-ammo pigs for these. Do not send a fresh 20-ammo pig to kill one Green block in the corner unless you have empty slots to spare. The final moves are almost always cleaning up the bottom-left corner where the Green/Blue stripes like to hide behind the crate.