Pixel Flow Level 661 Solution | Pixel Flow 661 Walkthrough
How to beat Pixel Flow level 661: Video solution & walkthrough. The fastest way to pass Pixel Flow 661.
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Pixel Flow Level 661 Walkthrough
This level is a fortress siege. You are looking at a fortified island with a red-roofed house in the center, protected by a wooden wall and a moat of blue water. The standout feature of Pixel Flow Level 661 is the terrifying Hit Point (HP) numbers floating above specific blocks. You will see stacks labeled "100," "60," and "40." These aren't just decorations; they tell you exactly how much ammo you need to dump into that specific spot. Because of these massive "bullet sponge" blocks, this is a very hard level. One mistake in queue management, and you will choke your slots waiting for 100 shots to fire off.
Pixel Flow Level 661 Overview
The scene is a medieval island hideout. In the center sits a white cottage with a steep red roof and a black door. Surrounding the cottage is a manicured green lawn. The lawn is populated by strange, colored monoliths (the high-HP blocks mentioned earlier) in Cyan, Green, and Black.
Protecting this inner sanctum is a thick Brown wooden fence. Finally, the whole structure floats in a pool of Light Blue water. Notice the bottom of the water area: there are Tan/Sand colored shapes that look like a dock or small boats. This lower section is asymmetric compared to the top; there is much more "noise" (mixed colors) at the bottom than the clean blue water at the top.
The critical danger here is the mismatch between your pig's ammo (usually 20-40) and the target HP (up to 100). You will need multiple pigs of the same color back-to-back to clear a single tile.
Step by step solution walkthrough for Pixel Flow Level 661
First Color Zone to Erase in Pixel Flow Level 661
Start with the Light Blue water.
Narratively, you are draining the moat. Logically, the Light Blue zone is the largest, most accessible outer layer. It wraps around the entire board. By focusing on Blue pigs immediately, you clear the massive perimeter and stop the conveyor belt from looping uselessly.
However, watch out for the Tan/Sand pixels mixed into the bottom water section (the boats/dock). If you see a Tan pig on the belt, check if the Blue water is blocking the Tan pixels. If the path is clear, grab it. If Blue blocks still cover the Tan boats, let the Tan pig loop. Do not put it in a slot yet. Your priority is purely Light Blue to shrink the board size.
How to pass Pixel Flow Level 661 without power ups or boosters
Once the water is gone, you hit the "Grind Phase." The board will look like a floating dirt square. This is where most players lose.
You now face the Brown Fence and the massive HP towers inside.
- Prioritize the Fence (Brown): Before you try to attack the 100 HP blocks inside, strip the Brown fence. The fence posts often have 20 or 40 HP. They are quick wins. Clearing them exposes the Green grass layer.
- The "100 HP" Trap: You will see Cyan and Blue towers with "100" written on them. Do not pull a pig for these colors unless you have nothing else to do, or you have a streak of that color coming up.
- Why wait? A pig takes time to shoot. A standard pig has roughly 20-25 ammo. To kill a 100 HP block, that pig must sit in your slot for a long time, then vanish, then you need another, and another. It occupies a slot for 4x longer than usual.
- The Solution: Focus on the "fast" colors first—the Red roof and the Green grass. These layers are generally thinner (1-2 blocks deep). By clearing Red and Green, you empty your slots quickly. Only commit to the 100 HP Cyan/Blue towers when you have empty slots to spare. If you clog all five slots with slow-shooting pigs attacking 100 HP blocks, you will die because you can't pick up the fast pigs needed to keep the belt moving.
Last Details You Clean Up in Pixel Flow Level 661
The end game is usually the dense center of the house.
- The White Walls: These often hide behind the Red roof. Once the roof is gone, you'll need a steady stream of White pigs.
- The Black Door: This is small but deep. It often sits right in the middle.
- The final "Boss" blocks: Ideally, you have whittled down the 100 HP towers throughout the mid-game. If any remain, they will be the last jagged pillars standing. At this point, since the rest of the board is empty, you can safely fill all your slots with the matching color to machine-gun them down without fear of clogging.


