Pixel Flow Level 759 Solution | Pixel Flow 759 Walkthrough

How to beat Pixel Flow Level 759: Video solution & walkthrough. The fastest way to pass Pixel Flow 759.

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Pixel Flow Level 759 Gameplay
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Pixel Flow Level 759 Walkthrough

This level features a tall, sugary treat: a mason jar filled with bright green liquid (maybe lime or matcha), topped with a massive swirl of white whipped cream and a pink straw. The artwork is dense. The jar sits against a purple background, but the most aggressive feature is the heavy framing. Flanking the jar on both the left and right sides are vertical columns of square biscuits topped with blueberries.

Is this level a nightmare? No. It is not a very hard level, provided you recognize the layering order of the outer columns versus the inner jar.

Pixel Flow Level 759 Overview

Imagine a cafe menu in voxel form. The center of the board is dominated by the glass jar. It’s thick. The bottom half is a solid block of neon green liquid. The top half is a chaotic mix of white cream, grey glass reflections, and a pink straw jutting out to the right.

The background behind the jar is a flat purple wall. However, you can’t easily reach the jar or the background initially. The puzzle is caged in.

The left and right edges are blocked by tall stacks of pastries—orange-brown biscuits. Beneath and around these biscuits is a rigid blue border that runs the full perimeter. This layering is deceptive. The biscuits look like decoration, but they are actually the "lid" on the side columns. You cannot clear the blue frame or the inner background efficiently until these pastry towers are demolished.

Step by step solution walkthrough for Pixel Flow Level 759

First Color Zone to Erase in Pixel Flow Level 759

Start with the Orange Pigs.

This might feel counter-intuitive because the orange color is visually subtle compared to the bright green or blue. However, look at the vertical columns on the far left and right. Those biscuit stacks are the top layer.

If you check your starting lineup, you likely have an Orange pig. You do not have a Blue pig yet to handle the border. The Orange pig targets the biscuit base of those pastry columns. By firing the Orange pig first, you shave off the entire left and right flanks of the puzzle. This is the critical opening move. It exposes the layers underneath (often red or blue border pieces) and stops you from clogging your slots with useless pigs early on.

How to pass Pixel Flow Level 759 without power ups or boosters

Once the orange biscuits are gone, the board looks messy. You will see the blue border more clearly and the purple background will be accessible.

At this mid-stage, the board usually presents a mix of the central jar and the remaining frame. Your priority shifts to density.

  1. Prioritize White and Green: The cream (White) and the drink (Green) are large, solid clumps of color. Unlike the thin black outlines or the scattered red corner pieces, the white and green zones allow a pig to empty its ammo in seconds. Clear these big blocks now to keep your waiting slots empty.
  2. Ignore the Black Outline: The jar has a black/grey outline. Do not pick Black pigs yet. The outline is thin and snakes around the whole image. If you pick a Black pig now, it will shoot a few voxels and then sit in your slot, blocking traffic. Save Black for the end.
  3. The Purple Background: If you get Purple pigs, use them. The background is a safe, connected zone. Clearing it isolates the jar, making it easier to see the remaining stray pixels.

Last Details You Clean Up in Pixel Flow Level 759

The final phase is almost always the straw and the glass reflections.

The straw is Pink, but it often has a black or grey outline that survives until the very end. The glass jar also has "shine" lines—single vertical strips of white or light grey that simulate reflection. These are easy to miss.

Finally, check the four corners of the board. There are often small Red squares hidden behind the blue border that don't get exposed until the very last moment. If you have a Red pig stuck in your queue with nowhere to shoot, check the absolute corners of the frame.