Pixel Flow Level 773 Solution | Pixel Flow 773 Walkthrough
How to beat Pixel Flow Level 773: Video solution & walkthrough. The fastest way to pass Pixel Flow 773.
Is this the wrong level layout?🤔
Pixel Flow randomizes levels for different players. Don't worry, just upload a screenshot of your board, and our AI will find the correct video instantly.




Pixel Flow Level 773 Walkthrough
This level is a beast of endurance. You are facing a massive wall of pink, white, and dark red pixels arranged in a tight checkerboard pattern. Two formidable Yellow Lock Gates dominate the upper section—the left demands 150 hits, the right demands 200. Slicing through the middle is a horizontal barricade of Wooden Blocks with a counter of 10. Your goal is simple but exhausting: shatter the wooden barrier, chew through the checkerboard, and feed enough ammo into those locks to open the top layer. Is this a very hard level? Yes. The ammo management required for those high-HP locks makes it very hard.
Pixel Flow Level 773 Overview
Think of this board as a heavy quilt or a corrupted chessboard. The primary visual is a dense, repeating pattern of White, Light Pink, and Dark Red squares. It feels claustrophobic because there is almost zero empty space; every inch is filled with voxels waiting to be destroyed.
The board is essentially split in half by the horizontal Wooden Block strip.
- The Bottom Half: This is your "ammo dump." It’s accessible immediately. It consists of the same three colors (White, Pink, Red) in alternating patches.
- The Top Half: Guarded by the two Yellow Lock Gates. Behind and around those gates is more of the checkerboard pattern.
- The Gates: These are the real enemies. The left gate needs 150 hits. The right needs 200. That is a massive amount of ammo—350 total shots just to open the doors.
Asymmetry exists here: the right gate is tougher (200 HP), meaning you need to prioritize yellow pigs or heavy hitters on that side slightly more, or just be prepared for it to open last.
Step by step solution walkthrough for Pixel Flow Level 773
First Color Zone to Erase in Pixel Flow Level 773
Your first move must be to clear the Wooden Blocks (Counter 10) in the center. While you can't target them directly with a specific color pig, you need to clear the voxels underneath them to let pigs shoot upwards, or use the specific "wood-breaking" logic if the game provides bombs or specific mechanics for wood.
However, assuming standard color matching logic: Focus on the White and Dark Red patches in the bottom half first. Why? The bottom half is the only place you can legally shoot right now. The top is blocked by the wood and the locks. Look at the bottom left corner—it's usually a solid patch of Dark Red or White. Send a matching pig there. By clearing the bottom corners, you prevent your waiting slots from clogging up with pigs that have nowhere to shoot. You need to clear the "floor" to get a clean line of sight to the wood and the locks above.
How to pass Pixel Flow Level 773 without power ups or boosters
The mid-game here is dangerous. Once the bottom half is mostly clear and the wooden strip is destroyed, you are left with the two massive Yellow Locks.
- The Waiting Game: You will likely get pigs (Pink, White, Red) that cannot hit the locks (which usually require specific triggers or just raw damage from any color depending on the specific lock type—usually yellow pigs for yellow locks, but sometimes they just eat ammo). If these locks accept any color, dump everything into them. If they strictly require Yellow pigs, you are in trouble if your queue is full of Red/White. Crucial: In Pixel Flow, these yellow ammo-count locks usually take hits from any color once the path is clear, or they act as a sink for specific "Key" pigs. Assuming they are standard HP blocks: Do not let your pigs sit in the waiting slots if they can hit a lock. Even if it feels like a waste to shoot a lock instead of a block, you must lower that 350 HP total.
- Lane Management: The conveyor belt will bring you a mix of colors. If you see a pig that matches a color currently trapped behind a lock, you have to wait. If you have 5 pigs in your slots and none can hit the available targets (bottom blocks), you lose.
- Prioritize the Right Gate (200 HP): It takes longer to break. If you have a choice of where to send a pig that splits damage, aim right. You want both gates to open roughly at the same time so you don't get stuck with a color that only exists on the closed side.
Last Details You Clean Up in Pixel Flow Level 773
The end-game is messy. Once the gates pop open, you'll find straggler blocks hidden behind the gate frames.
- Top Corners: The voxels in the very top-left and top-right are often the last to go because they are furthest from the center entry point.
- Under the Gates: Sometimes a few rows of pixels were "shadowed" by the gate animation. Double-check the exact center of the board where the two gates met.
- Ammo Count: Watch the pig numbers. If you have a White Pig with 20 ammo and only 2 white blocks left, he will destroy them and then sit in a slot until he times out or you lose. Try to use low-ammo pigs for small cleanup jobs to keep your slots fresh.


