Pixel Flow Level 560 Solution | Pixel Flow 560 Walkthrough
How to beat Pixel Flow Level 560: Video solution & walkthrough. The fastest way to pass Pixel Flow 560.
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Pixel Flow Level 560 Walkthrough
This level features a vibrant pixel art scene of a racing helmet resting on green grass against a cloudy blue sky. The main colors are Red, Orange, Purple, and Black for the helmet, surrounded by Light Blue and White for the background. The critical challenge here is the bottom edge: two long, horizontal "snakes" (one Purple, one Green) block the entire bottom row.
To beat Pixel Flow Level 560, you must manage your slot space carefully. Pigs traveling along the bottom conveyor belt cannot shoot through these snakes initially. You must clear the upper sections (sky and helmet top) to expose the layers behind, or use matching colors to whittle down the snakes themselves. Because of these blockers and the dense layering of the helmet, this is a very hard level.
Pixel Flow Level 560 Overview
Imagine a Formula 1 driver has just set their gear down on the trackside grass. The centerpiece is a modern, aerodynamic racing helmet. It feels fast even when standing still, with a sleek gradient going from a bright Orange top to a Red mid-section and a deep Purple base. The visor is a stark, solid Black block facing left.
The scene feels open and airy because of the fluffy White clouds and Light Blue sky, but don't be fooled. The layout is heavily weighted toward the center and bottom. The top corners are light and easy to clear (clouds), but the bottom acts like a fortress. The Purple and Green snakes guarding the bottom act as a shield, preventing your pigs from attacking the helmet’s base until you deal with them.
Step by step solution walkthrough for Pixel Flow Level 560
First Color Zone to Erase in Pixel Flow Level 560
I strongly recommend starting with the Light Blue Sky.
Here is the logic: The two snakes at the bottom block almost all shots coming from the lower conveyor belt. If you try to prioritize the helmet colors first (like Red or Black), your pigs might waste time riding the belt or getting stuck in your slots because their line of sight is blocked from below.
The Sky, however, occupies the top half of the board. The conveyor belt runs freely along the top and sides, giving Light Blue pigs unimpeded access to these blocks. By clearing the Light Blue first, you dump a massive amount of pig ammo quickly, keeping your five waiting slots open for the trickier colors later. It also carves out the shape of the helmet, making the edges easier to hit.
How to pass Pixel Flow Level 560 without power ups or boosters
Once the sky is gone, you enter the dangerous mid-game. The board will look half-empty, with just the helmet and the grass/snakes remaining. At this stage, you must address the Green and Purple blockers at the bottom.
If you refuse to use boosters, you have to play the matching game perfectly here. Look for Green and Purple pigs in your queue. These are the only units that can interact with the snakes and the bottom layers effectively. Use them to chip away at those bottom barriers.
While waiting for those colors, focus on the Orange top of the helmet. Since the sky is gone, the Orange layer is exposed from the top. Peeling off the Orange blocks often reveals the Black visor underneath. Be careful with Black pigs; the visor is deep inside the structure. If you pull a Black pig too early, before the outer Red and Orange shells are broken, it will just sit in your slot and clog up your game. Only draft Black pigs once you see the black pixels physically exposed on the board.
Last Details You Clean Up in Pixel Flow Level 560
The end game usually comes down to the Red face of the helmet and the remnants of the Black visor.
After the Orange top and Purple base are cleared, the Red section is often the last large chunk standing. It sits right in the middle, protected on all sides by other colors. By now, the snakes should be gone, allowing your pigs to shoot from the bottom track. Watch out for single stray pixels of White (from the clouds) or Green (from the grass edges) that might be hiding behind the main helmet shape. The final move is almost always clearing that dense cluster of Red pixels in the center to finish the helmet.


