Pixel Flow Level 10 Solution | Pixel Flow 10 Walkthrough
How to beat Pixel Flow Level 10: Video solution & walkthrough. The fastest way to pass Pixel Flow 10.
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Pixel Flow Level 10 Walkthrough
Pixel Flow Level 10 presents a cute, festive challenge: a pixel art Snowman trapped inside a multi-colored cage. The board is dense. The Snowman sits dead center, but you cannot touch him initially because he is surrounded by a thick, rectangular border of Orange, Blue, Green, and Red blocks.
The rules to beat Pixel Flow Level 10 are strict but fair. You must peel away the outer border layers first to create lines of sight to the Snowman’s white body and accessories. You effectively have to destroy the cage to free the character. Is this a very hard level? No. It looks intimidating because of the messy colors, but the logic is straightforward once you identify the layers.
Pixel Flow Level 10 Overview
This level is a portrait of a winter character boxed in by a rainbow frame. The subject is a classic Snowman made of White blocks, wearing a Black top hat with a Red band. He has a Green and Red scarf, two Black arms sticking out, and black buttons down his chest.
The "cage" surrounding him is the real puzzle here. It has a specific color layout that dictates your strategy:
- The Ceiling: A solid row of Orange blocks.
- The Floor: A solid row of Blue blocks.
- The Walls: These are split. The upper halves of the walls are Green, and the lower halves are Red.
This split-wall design is the primary trap. Unlike the top or bottom rows, the side columns change color halfway down. If you send a Green pig to clear the left wall, it will stop shooting halfway down when the blocks turn Red, potentially leaving your pig stranded with leftover ammo.
Step by step solution walkthrough for Pixel Flow Level 10
First Color Zone to Erase in Pixel Flow Level 10
I start by erasing the bottom Blue row or the top Orange row. This is the safest opening move.
Narratively, you are "opening the lid" or "kicking out the floor" of the cage. Logically, these are the only two zones that are solid, continuous lines of color. If you grab a Blue pig with 20 ammo, it can travel along the bottom conveyor belt and wipe out the entire blue foundation in one smooth pass. This immediately guarantees that the pig empties its ammo and doesn't clog up your waiting slots. Trying to hit the Green or Red sides first is risky because the target area is smaller, and you might not have the right angle to hit both the left and right walls efficiently.
How to pass Pixel Flow Level 10 without power ups or boosters
By the mid-game, the "cage" will look half-destroyed. You likely have chunks of the Green and Red side walls still standing, obscuring the Snowman's arms and scarf.
This is the moment where ammo management becomes critical. The Snowman is thick. His body is a massive cluster of White pixels. You will see White pigs spawn frequently. Do not waste them on the edges. Wait until the side walls are gone, then let the White pigs sweep the central body.
Pay attention to the color overlap. The Snowman’s scarf contains Red and Green pixels, which match the remnant side walls. This is actually an advantage. If you send a Red pig to clear the bottom-left wall, it can continue shooting inward to hit the red parts of the scarf. This "piercing" effect lets you clear the outer shell and inner details simultaneously, saving you moves. You don't need boosters if you line up these multi-layer shots.
Last Details You Clean Up in Pixel Flow Level 10
The final few moves almost always involve the Black pixels. Once the white snow and the colorful frame are gone, you will be left with floating dark pixels: the top hat, the stick arms, and the buttons.
These are dangerous. They are scattered. The hat is at the top, the buttons are in the middle, and the arms are wide apart. A single Black pig might not be able to rotate fast enough to hit the hat and an arm on the same pass. Be patient. Wait for the pig to loop around the conveyor belt a second time to catch the remaining stragglers. The top hat is usually the stubborn final piece that requires a precise shot from the top edge of the board.


