Pixel Flow Level 166 Solution | Pixel Flow 166 Walkthrough
How to beat Pixel Flow Level 166: Video solution & walkthrough. The fastest way to pass Pixel Flow 166.
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Pixel Flow Level 166 Walkthrough
This puzzle features a massive, fairy-tale style Royal Carriage. It is a dense, multi-layered block of pixels that looks like something straight out of Cinderella. You are dealing with three distinct primary zones: the massive Red swirl wheels on the bottom corners, the bulbous Cyan and Blue cabin in the center, and the Yellow/Gold accents forming the door and crown.
The rule to beat Pixel Flow Level 166 is simple but punishing: outside-in demolition. You cannot hit the yellow door in the middle until you smash the blue walls protecting it. Because the layers are so thick and the "core" colors (Yellow, Black) are completely buried, I judge this to be a very hard level. One mistake with your waiting slots, and you will deadlock instantly.
Pixel Flow Level 166 Overview
The artwork here is undeniably a carriage. It feels heavy. The bottom is anchored by two giant, candy-swirl wheels colored in deep reds and pinks. These wheels stick out wider than the rest of the frame, acting like bumpers.
Sitting on top of this chassis is the main cabin. It’s a large dome of Light Blue (Cyan) voxels, reinforced with vertical stripes of Darker Blue. It looks like a pumpkin. In the dead center, trapped behind the blue, is a Golden (Yellow) door frame with a dark interior. Finally, a small Golden crown sits on the very top pixel row.
The board is symmetrical, but the danger isn't. The "edges" (Red wheels) are easy to hit. The "center" (Yellow door) is a nightmare. The conveyor belt wraps around the sides and top. This means your pigs have excellent angles to hit the wheels and the roof, but terrible angles to snipe the protected center until the rest is gone.
Step by step solution walkthrough for Pixel Flow Level 166
First Color Zone to Erase in Pixel Flow Level 166
Focus entirely on the Red and Pink wheels.
Logically, these are the outermost layers. They protrude to the left and right. Any Red Pig that spawns is free ammo; it will almost certainly have a clear shot at the wheels immediately. Narratively, think of this as taking the tires off the car so it can't drive away. By clearing the Red zones first, you shrink the width of the target.
More importantly, clearing the wheels exposes the "underbelly" of the blue cabin. If you leave the wheels intact, they act as shields for the lower blue blocks. You need those blue blocks exposed so your Blue pigs don't run out of targets and clog your slots.
How to pass Pixel Flow Level 166 without power ups or boosters
Once the wheels are stripped down to their axles, the level enters a dangerous middle phase. The carriage will look like a floating blue blob. This is where most players fail.
The game will likely start feeding you Yellow Pigs. Do not take the bait.
The Yellow blocks form the door and the crown. Both are surrounded by Cyan and Blue blocks. If you put a Yellow pig in a Waiting Slot now, it will likely sit there with full ammo, doing absolutely nothing, because it can't see the door yet. You have limited slots. If you fill them with Yellow or Black pigs too early, you lose.
Your priority must be the Cyan (Light Blue) and Blue pigs. You have to peel the "pumpkin shell" off. Watch the vertical blue stripes. As you erode the light blue, the dark blue stripes become vulnerable. Clear them aggressively. Only slot a Yellow pig if you are forced to (i.e., the conveyor belt is totally jammed). Otherwise, let the Yellows loop around or wait until you have cracked the blue shell open.
Last Details You Clean Up in Pixel Flow Level 166
The final phase of Pixel Flow Level 166 is precision work. The massive blue dome is gone. All that remains is the skeletal core of the carriage.
You will likely be left with the Yellow door frame and the Black (or very dark blue) window inside it. There are also three small Brown/Beige blocks at the very bottom, representing the wooden chassis between the wheels.
The Black Pig is the final boss here. He can only shoot the window pixels once the Yellow door frame is partially destroyed. Keep one slot open for him, but prioritize clearing the Yellow crown and door frame first. Once the gold is gone, the dark center is defenseless, and you can mop up the last few pixels to clear the stage.


