Pixel Flow Level 30 Solution | Pixel Flow 30 Walkthrough
How to beat Pixel Flow Level 30: Video solution & walkthrough. The fastest way to pass Pixel Flow 30.
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Pixel Flow Level 30 Walkthrough
This is a defensive fortress of a level. You aren't just clearing single pixels here; you are chipping away at tall towers. The board is set up like a heavily shielded bunker: a thick outer wall of Green and Cyan stacks (6 HP each), a decorative layer of Purple crosses, an inner Orange "moat," and finally, four massive Core blocks with 10 HP each.
The rules to beat Pixel Flow Level 30 are strict because of the high HP counts. You cannot clear a full row with a single pig. You have to chip away at the walls layer by layer. Because of the density and the high ammo cost for every single tile, this is a very hard level.
Pixel Flow Level 30 Overview
Imagine a medieval castle viewed from above. The outer perimeter is guarded by high walls—vertical Green towers on the left and right, and horizontal Cyan walls on the top and bottom. Every single block in this outer ring is a stack of 6, meaning it takes 6 ammo to remove just one square.
Inside the walls, you have Purple "flower" shapes protecting the corners. They act as the second line of defense. Once those are gone, you face a solid square frame of Orange blocks.
The "King's Chamber" is the dead center: a 2x2 grid of 10-stack blocks (Cyan and Green). The nasty trick here is the symmetry. The center colors (Cyan/Green) match the outer wall colors. This means if you don't fully destroy the outer walls early, your Green and Cyan pigs will waste their ammo hitting the leftover outer scraps instead of targeting the crucial center 10s later in the match.
Step by step solution walkthrough for Pixel Flow Level 30
First Color Zone to Erase in Pixel Flow Level 30
You have no choice but to start with the Green or Cyan outer walls.
I recommend focusing on the Vertical Green Columns on the left or right first. Narratively, think of this as breaching the castle gates. The Green stacks are tall (6 HP). A standard pig with 20 Ammo can only destroy about 3 of these blocks before running dry.
Logically, clearing the side Green columns is better than the top Cyan ones because it opens up a wider angle for your pigs to hit the inner Purple layer. If you peck away at the top/bottom Cyan rows, you often leave weird corner blocks that block shots for the rest of the game. Get the sides open immediately so the board can "breathe."
How to pass Pixel Flow Level 30 without power ups or boosters
The mid-game of Level 30 is messy. You will see a lot of blocks with numbers like "3" or "2" on them—these are half-destroyed stacks. This is the danger zone.
If you refuse to use boosters, you must prioritize finishing off damaged stacks. Do not switch targets. If a Green column has a block with 1 HP left, send another Green pig to kill it immediately. If you leave it, that single 1 HP block will obstruct your line of sight to the Orange layer behind it.
Watch your "Waiting Slots" at the bottom carefully. The Orange pigs are your biggest liability right now. You cannot hit the Orange square frame until the Purple flowers are gone. If the game feeds you three Orange pigs in a row, and you haven't cleared the Purple layer, you will choke your slots and lose. To avoid this, aggressively burn Purple pigs whenever possible to clear the path for the Orange ones.
Last Details You Clean Up in Pixel Flow Level 30
In the final phase, the board usually looks like a hollowed-out shell. The outer walls are gone, the Purple flowers are history, and the Orange square frame has been smashed.
All that remains are the Center Four Blocks (the 10s).
This is where your ammo management from step 1 matters. These four blocks require 40 ammo total to clear. You need fresh Green and Cyan pigs. The trick is position: make sure no stray Orange blocks are hiding the center. The last few moves are often tense as you wait for a Cyan pig to spawn so you can hammer the final 10-stack into dust. Be patient, let the conveyor belt run, and don't panic if you have to let a mismatched pig drop into a slot temporarily.


