Pixel Flow Level 335 Solution | Pixel Flow 335 Walkthrough
How to beat Pixel Flow Level 335: Video solution & walkthrough. The fastest way to pass Pixel Flow 335.
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Pixel Flow Level 335 Walkthrough
This level features a large, chunky goldfish swimming through a two-tone water background. You have light grey/blue water at the top, a deep black abyss at the bottom, and green seaweed flanking the sides. The fish itself is a mix of warm colors—yellows, oranges, and reds—covered partly by Mystery Blocks (purple cubes with question marks).
The rule here is strict: do not clog your waiting slots. You have high-ammo pigs (like the Black pig with 40 shots). If you deploy that pig and he can’t find 40 black cubes to hit immediately, he will sit in your tray and block a slot until more black cubes are revealed. If all five slots get blocked, you lose. Because of the high ammo counts and the specific layering of the fish scales, I judge Pixel Flow Level 335 to be a very hard level.
Pixel Flow Level 335 Overview
Think of this picture as a layered aquarium. The background is split heavily. The top third is a bright, cloudy surface layer made of white and light grey pixels. The bottom third is heavy dark water, almost solid black.
In the center sits the goldfish. It’s not flat. It has a rounded, 3D quality thanks to the shading. The scales are a mix of yellow and orange, but notice the Mystery Blocks scattered across the body. These blocks are annoying. They obscure the color pattern, meaning you can't always predict where the next valid shot is.
The asymmetry here is vertical. The top requires light pigs (White/Grey), the bottom requires dark pigs (Black). The sides are symmetric pillars of Green. This layout forces you to clear from the outside in, peeling away the water to get to the fish.
Step by step solution walkthrough for Pixel Flow Level 335
First Color Zone to Erase in Pixel Flow Level 335
I start by attacking the bottom Black Zone. Look at your pig lineup. You have a Black pig with 40 Ammo. That is a massive amount of firepower.
Usually, high ammo is a trap. But here, the bottom of the board is a dense, solid block of black pixels without any obstructions. It is the safest place to dump that 40 ammo immediately. By clearing the dark water first, you remove a huge chunk of the board and, more importantly, you get that dangerous 40-ammo pig out of your inventory instantly. If you save him for later when only stray black pixels remain, he will clog your slots forever. Clear the bottom. Then, use the Green Pig to shave off the seaweed on the left and right edges.
How to pass Pixel Flow Level 335 without power ups or boosters
Once the black water and green weeds are gone, the picture looks awkward. You have a floating fish and some white sky remaining. This is the danger zone.
The fish is made of small clusters of Orange, Yellow, and Red. Do not spam these pigs.
- Check the White/Grey: Before touching the fish, clear the top water. Use the White and Light Grey pigs to remove the "sky" area. This isolates the fish completely.
- The Outline Trap: The fish has a Brown outline. Often, players try to clear the fill colors (Orange/Yellow) first. Don't. If you see the Brown pig, use it to strip the outline. This separates the inner scales and often exposes the layers underneath the Mystery Blocks.
- Manage the Mystery Blocks: Those purple question marks usually turn into the color of the neighboring pixels once hit or exposed. Watch the pattern. If you clear a patch of yellow scales, the question marks next to them often reveal themselves as yellow or orange.
- Ammo Counting: You will start getting pigs with weird ammo counts (like 13 Brown or 5 Pink). Be extremely careful. Only deploy the Pink Pig (5 ammo) if you can visually count at least 5 pink pixels on the fish. If you only see 2, wait. Let the pig sit in the dispenser, not your slot.
Last Details You Clean Up in Pixel Flow Level 335
In the final phase, the fish is mostly gone, but you'll likely be left with the "guts" of the image. This usually involves:
- The Eye: A small cluster of White and Black pixels that sits deep in the layers.
- Stray Scales: Random single cubes of Orange or Yellow that were hiding behind the fins.
The board will look messy, with single pixels floating in empty space. This is where you must slow down. Do not click a pig unless you see its target. The game tries to trick you here by giving you a Yellow pig when only one Yellow pixel is left, but the pig has 20 ammo. If you take the bait, you block a slot. Wait for the exact color you need to finish the layer.


