Pixel Flow Level 387 Solution | Pixel Flow 387 Walkthrough
How to beat Pixel Flow Level 387: Video solution & walkthrough. The fastest way to pass Pixel Flow 387.
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Pixel Flow Level 387 Walkthrough
Pixel Flow Level 387 is a pastoral headache hiding behind a pretty face. You are looking at a serene landscape featuring a massive blue sky, a yellow sun with orange rays, a brown mountain capped with white snow, and rolling green hills. A white sheep with a black face grazes on the left. But don't let the cuteness fool you.
The real challenge here sits in the bottom right corner: a stack of Wooden Crates with a "10" counter on them. These crates physically block a chunk of the green hill and the brown earth beneath it. To beat this level, you have to peel back the layers of the sky and grass to expose the voxels hidden underneath, all while managing that annoying crate pile.
Is this level hard? Yes. In fact, it is very hard. The combination of large solid blocks (sky/grass) and tiny, scattered details (sun rays/fence posts) creates a rhythm trap that will clog your waiting slots instantly if you aren't paying attention.
Pixel Flow Level 387 Overview
Imagine a classic 8-bit farm scene. That’s what we have here. The top half is dominated by a solid wall of Blue sky and a chunky Yellow sun. The bottom half is a mix of Light Green and Dark Green grass. Splitting these two zones is a jagged Brown mountain that peaks in the middle-right.
The asymmetry here is dangerous. The left side is open and easy to target. The right side, however, is heavy. You have the bulk of the mountain, the snow, and those terrible Wooden Crates cluttering the bottom right corner.
Those crates are the main antagonist of Pixel Flow 387. They prevent you from clearing the bottom-right green pixels immediately. You have to chip away at the rest of the board to get angles or clear enough adjacent blocks to deal with them. The layout forces you to play "top-heavy" at first, clearing the sky, because the bottom right is literally off-limits until you deal with the blockers.
Step by step solution walkthrough for Pixel Flow Level 387
First Color Zone to Erase in Pixel Flow Level 387
I start by shaving off the Green grass. Specifically, the dark green and light green hills on the left and center.
Here is the logic: The Green zone is the largest accessible area that isn't the sky. While the Blue sky is huge, it’s mostly harmless. The Green area is tricky because it wraps around the sheep and touches the crates. By prioritizing Green pigs immediately, you clear out the bottom-left and center. This does two things. First, it exposes the brown layer underneath the grass, giving your Brown pigs something to shoot at later. Second, it isolates the sheep (White/Black) and the fence, making them easier to target specifically without green noise in the way.
If you see Blue pigs, use them, but don't hunt for them. Hunt for Green. You want that hill gone so you can see exactly how the Wooden Crates interact with the ground layer. If you ignore the grass, you'll end up with a board where the only available moves are blocked by those crates, and that is an instant game over.
How to pass Pixel Flow Level 387 without power ups or boosters
The mid-game of Pixel Flow Level 387 is where runs die. You have likely cleared the main Green hill and a good chunk of the Blue sky. Now you are left with a jagged mess: the Yellow sun, the White snow/sheep, and the Brown mountain/fence.
The board looks half-destroyed. The danger now is the "scattered pixel" trap. The sun rays are single Orange blocks separated by Blue. The fence is single Brown blocks separated by Green (or empty space).
When you refuse to use power ups, you must change your targeting priority. Stop looking for big clusters. Look for the "loners."
- Prioritize Orange and Black pigs immediately. If an Orange pig spawns, hold onto it until it has a shot, then fire immediately. The orange pixels are high up and spread out. If you miss a cycle, that Orange pig will sit in your waiting slot forever because there are no big blocks of orange to "dump" ammo into.
- Watch the Brown Fence. The brown mountain is easy to hit, but the fence at the bottom consists of single voxels. If you have a Brown pig with 5 ammo, and only 3 mountain blocks left, do not fire yet. Wait until the fence is clear or you have a line of sight. You need that Brown pig to clear the fence and the mountain. Wasting it on just the mountain leaves the fence posts as orphaned pixels that will clog you later.
The Wooden Crates should be taking damage as you clear adjacent blocks. Don't obsess over them. Just keep the board fluid. If the crates are still there, work around them. Your goal is to keep your 5 waiting slots empty. If you get three pigs of a color that isn't on the board (like three Pink pigs when there is no pink), you lose. In Pixel Flow 387, this usually happens with White pigs because the snow and sheep are small targets. Only grab a White pig if you are 100% sure the sheep or mountain top is exposed.
Last Details You Clean Up in Pixel Flow Level 387
The end of Pixel Flow 387 is usually a scramble to clear the Yellow sun and the final White blocks of the sheep.
At this stage, the Green is gone. The Blue is gone. The crates are destroyed. You are left with the "floating" elements. The sun is a thick block of yellow, which is actually safe. It’s a good ammo dump. The real threat is the White sheep.
The sheep has a weird shape. It’s bulky but sits low. Often, a stray pixel of green or fence will hide a white block. Check the bottom left corner carefully. Also, check the mountain peak. Sometimes a single white "snow" pixel hides behind a brown block you haven't cleared yet.
Your final moves should be slow. Don't spam tap. Look at the conveyor belt. If a Yellow pig is coming, make sure the sun is exposed. If a White pig is coming, check the sheep. This level punishes speed at the end. Be methodical, clean up the sun last if you can, and ensure the bottom-right corner where the crates used to be is fully scrubbed of any hiding green pixels.


