Pixel Flow Level Solver
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Pixel Flow Level Solutions Walkthrough, Cheat & Guide
Get instant solution & answer for any Pixel Flow levels. Your companion for Pixel Flow with cheat and guides.




Pixel Flow Level Solution Walkthrough

Pixel Flow Level 69

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Pixel Flow Level 125

Pixel Flow Level 139

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Pixel Flow Level 615

Pixel Flow Level 643

Pixel Flow Level 645
If you’ve ever tried to chill with Pixel Flow and got immediately roasted by those very hard levels, you know the routine. One minute you’re popping pixel cubes like it’s free. Next minute the conveyor’s jammed, your last power ups are gone, and that smug little pig is basically daring you to tap Continue.
Cool. So now you’ve got two options. Rage uninstall. Or get meaner than the level design.
This guide is for the second group.
What is Pixel Flow
What it is (and who’s behind it)
You tap a pig onto a conveyor belt. It sprays shots at pixel cubes of its own color. The number above its head is its ammo, and when it runs dry, it’s done. Simple. Mean. Weirdly sticky.
Pixel Flow comes from Loom Games A.Ş., an Istanbul-based studio led by Kübra Gündoğan and Emre Çelik (the duo tied to Twisted Tangle). And the industry’s watching because the game popped off fast: seed money came in with participation from Akın Babayiğit and e2vc, and reports say it hit the US App Store Top Grossing top-25 and “seven-figure daily revenue” in about three months.
Why it feels different from other puzzlers
Most puzzle games ask you to “match.” Pixel Flow asks you to sequence.
- The board doesn’t fall. It sits there and dares you. You’re shaving down a 3D-ish pile of cubes, layer by layer, and the order matters because colors get buried.
- You don’t choose pieces. You manage a line. You’re basically running a tiny dispatch desk: send the right pig now, or clog your whole future.
- The real resource is your buffer. Those 5 waiting slots are the actual pressure point. Fill them badly and the level turns into a slow panic.
Why it got so popular so fast
Because it hits that perfect mobile combo: satisfying destruction + quick rounds + a loop that punishes sloppy play.
- Cleanup brain goes brrr. Watching a messy cube sculpture get shaved down is pure dopamine.
- Micro-sessions. Levels are short, so you always think “one more.”
- Hybrid-casual meta that keeps pulling you back. Progression, events, boosts, the whole package.
- It’s making real money. One industry write-up pegged it at $400k+ per day from IAP alone (separate from the “million-dollar daily” claims you’ll see elsewhere).
Is Pixel Flow free, and where do you download it?
Yeah, Pixel Flow is free to download and you can play it without paying. But it’s a freemium setup that starts showing its teeth once the very hard levels kick in.
Here’s how it usually goes:
- You beat levels to earn gold coins.
- You spend those coins on power ups, continues, and sometimes extra moves.
- There’s a seasonal Pixel Pass that feeds you boosters and rewards.
- You can pay to remove ads.
So yes, totally playable for free. Just don’t treat it like mindless tap spam when the game ramps up. If you want to survive the very hard levels without bleeding coins, you have to play clean and save your power ups for when they actually flip a loss into a win.
You can download Pixel Flow on:
Quick safety check: make sure the publisher is Loom Games A.Ş. so you don’t end up installing a clone with a similar name.
Pixel Flow rules and how to play
The conveyor and standby queue in Pixel Flow
- You’ve got a visible lineup of pigs sitting on standby.
- You tap to send the front pig onto the conveyor. No picking from the middle.
- While it rides, it auto-fires at matching-color cubes in its lane/path.
The conveyor has limited space. If it’s crowded, you can’t just keep dumping pigs in. Tap-spam turns the belt into a parking lot. Instant loss energy.
Color and ammo
Each pig follows two simple rules:
- Color rule: A pig of Color X in Pixel Flow only destroys cubes of Color X.
- Ammo rule: Every time the pig destroys a matching cube, its ammo goes down by 1. When ammo hits zero, the pig disappears and frees space.
If a pig runs out of valid targets in Pixel Flow before it runs out of ammo, it can’t leave the field cleanly. That’s where the waiting slots kick in.
Waiting slots and the lose condition of Pixel Flow
When a pig has ammo left but nothing to shoot:
- It drops into one of the five waiting slots.
- Later, if you tap again, that pig can re-enter the conveyor to finish its remaining ammo.
You lose in PixelFlow when:
- All 5 waiting slots are filled with pigs that still have ammo and
- Your active pig also can’t spend its ammo, leaving you with no way to clear the blockers without power ups.
That’s the whole game. You’re not “matching colors.” You’re managing a tiny, brutal traffic jam where every bad tap is one step closer to a full lock-up.
Pixel Flow Power Ups Explained (Boosters)
Your run dies for one reason: the Queue gives you the wrong color at the worst time, then your Trays fill up and the whole Conveyor locks. These four power ups are your “nope” button for that exact moment.
Add Tray Power Ups
One more buffer slot. That’s it. And it’s huge.
When do you get it
Add Tray Power Ups unlocks in Level 6
What Add Tray Power Ups does
- Adds an extra Tray to your Conveyor setup.
- Gives you more room to “park” a bad Shooter without instantly losing.
When to use Add Tray Power Ups
- You can see you’re about to be forced to stash 1–2 shooters before the right color shows up.
- Your board is layered, and the next needed color is buried behind junk in the Queue.
- You’re at 4/5 trays used and the current shooter won’t finish its ammo.
Hand Power Ups
This is targeted control. You stop being a passenger.
When do you get it
Hand Power Ups unlocks in Level 8
What Hand Power Ups does
- Lets you pick any Shooter in the queue (not just the front one).
- Fixes those moments where you need one color right now to peel the next layer.
When to use Hand Power Ups
- Pull the exact color that clears a stuck shooter so it can empty ammo and leave.
- Grab a “cleanup” color to strip the outer shell and expose the colors you’ve been hoarding.
- Skip a doomed front shooter that would just squat in a tray.
Shuffle Power Ups
Chaos on purpose. Sometimes random is better than “guaranteed bad.”
When do you get it
Hand Power Ups unlocks in Level 14
What Shuffle Power Ups does
- Shuffles the Shooters in your Queue.
- Rerolls the order when the upcoming sequence is basically a trap.
When to use Shuffle Power Ups
- The next 3–5 shooters are colors you can’t touch yet (or don’t have enough targets for).
- Your trays are nearly full and you cannot afford another parked shooter.
- You’re fishing for one specific color to crack the board open.
Super Shooter Power Ups
This is your “delete a color problem” button.
When do you get it
Super Shooter Power Ups unlocks in Level 18
What Super Shooter Power Ups does
- You select a color, then shoot that color with boosted effect (the game calls it “super powers” for a reason).
- It’s built for breaking a color lock when normal sequencing won’t get you there in time.
When to use Super Shooter Power Ups
- A single color that’s blocking access to everything underneath.
- Clearing enough of a color to let multiple waiting shooters finally finish and leave.
- The “last layer” situation where you’re one good burst away from ending the level.
Pixel Flow levels: why there’s no max level
Pixel Flow has no max level for one reason: updates. Loom Games keeps shipping new levels in updates, so the end keeps moving.
So how many levels are in Pixel Flow right now? Community level libraries are already tracking levels into the 3000s.
Pixel Flow Hard Level, Pixel Flow Very Hard Level: what those labels actually mean
The difference is how fast the game starts stacking problems on your plate:
- Normal levels: teach you timing + basic color sequencing. Mistakes are survivable.
- Pixel Flow hard level: tighter ammo math, uglier color order, more ways to clog the 5-slot buffer.
- Pixel Flow very hard levels: the game throws in rule-benders (special mechanics) and then dares you to clear it clean.
Quick links: some Pixel Flow very hard levels
- Pixel Flow Level 139 (Very Hard)
- Pixel Flow Level 217 (Very Hard)
- Pixel Flow Level 615 (Very Hard)
- Pixel Flow Level 645 (Very Hard)
Why Pixel Flow very hard levels feel brutal
Here are the usual culprits:
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Locks and Keys. Keys have to be released to open locks. Sounds fine. Until a level like Pixel Flow Level 645 drops 10 locks/keys into a tight board and your whole run turns into “find the key, don’t jam, repeat.” If you’re not using power ups, this is where players snap.
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Rocket. Rocket parts need to get fused by shooting them. The nasty part is the light path that blocks shooting, so your “obvious” clear order stops working and you’re forced into awkward sequencing.
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Frozen Pig. It’s a pig you can’t really cash in right away. You have to deplete other pigs first to crack the ice, which means it hogs space in your plan while the board keeps demanding answers.
Why Pixel Flow walkthroughs are so hard to find
Why Pixel Flow level walkthroughs matter
A good pixel flow run isn’t “tap faster.” It’s “tap in the right order so the queue doesn’t choke.”
That’s why a walkthrough is gold when you hit a wall:
- You see the exact solution order (what color goes first, what gets cleared last).
- You learn the “ohhhh” moment behind the level (the trap that fills your waiting slots).
- You stop wasting attempts and power ups just to “test stuff.”
A normal guide can teach you rules. A level-specific walkthrough shows you the moves.
Why Pixel Flow level solutions are hard to find
Here’s the annoying truth: Pixel Flow doesn’t always give everyone the same level.
The devs can (and often do) shift the level layout and even serve different layouts for the same level number to different players. That means:
- You search “Pixel Flow Level 645 solution” and the video is for a layout you don’t have.
- Your buddy sends a “Level 217 walkthrough” and it doesn’t match your board.
- The game can tweak difficulty live (hardness tuning, loss-rate checks, AB tests).
- It also makes it harder to find a reliable cheat by just searching a level number on YouTube.
So the problem isn’t that players aren’t making content. The problem is the content stops matching your actual board.
The new solution: Pixel Flow Level solver on Pixel-Flow.app
This is where the Pixel Flow Level Solver finally makes sense.
Instead of guessing which “Level 615” you have, you do this:
- Take a screenshot of your stuck pixel flow level.
- Open Pixel-Flow.app.
- Use the level solver tool.
- Upload your screenshot.
- Using the crop tool to crop your screenshot to show ONLY the puzzle grid for a better match.
- Get the correct video walkthrough for your layout.
That’s the whole trick. It’s basically the cleanest cheat possible: you follow the exact moves from the solution video, clear the board, and you don’t burn power ups on trial-and-error.
